Quick answer
Compare ordinary turns with aimed corrections while keeping device and DPI steady. Use dated creator advice as a reference, not a universal sensitivity preset.
Source: IchibanThug Gaming / YouTube · checked 2026-10-22 ↗Why keep normal turning separate from aimed correction?
The exercise below focuses on overshooting a point while already aiming. Entering or leaving the aim state is a different question handled by the hold-or-toggle guide. These are suggested comparisons, not a sensitivity study, a verified aim bug or a report that we tested a current game build.
What does IchibanThug Gaming’s example actually support?
Those are attributed spoken preferences from dated automatic captions, re-read for this article. They are not frame-verified menu values or universal defaults. The numbers alone do not establish equivalent movement on your mouse, DPI or later build. Use the distinction between ordinary and aimed adjustment as the lesson rather than copying both values and assuming the problem is solved.
Reference: IchibanThug Gaming · Hood Warfare 2 settings video ↗
What should stay unchanged during the first comparison?
Start with a stationary reference that lets you repeat a modest correction instead of chasing opponents. The Steam description supports configured bot matches, but this is not a claim of offline compatibility or a special training-range feature. Use an available ordinary practice situation without assuming a menu or target tool that has not been documented.
How can you tell overshoot from choppy movement?
Stringfellow84’s October 14 Steam post asks about choppiness and lag while aiming with a mouse. The reviewed original has no replies with a demonstrated solution. A hesitant or uneven movement report should not be relabeled as the same issue as a smooth correction consistently passing a target.
For your comparison, write whether movement is smooth but excessive, uneven, or inconsistent between attempts. That description does not diagnose performance or input processing. If the motion itself is irregular, retain that observation for the graphics-and-controls guide rather than repeatedly lowering sensitivity and declaring a repair.
How should you change the aimed value without losing the baseline?
When a separate aimed adjustment is available, change that one choice modestly and repeat the same correction. Keep a record of the old value so you can restore it. Observe whether overshoot becomes less frequent in comparable attempts and whether reaching the target now feels unnecessarily slow.
Include a return to the original setting as a comparison when practical. A single better attempt can reflect familiarity with the target rather than a useful setting change. No numerical success threshold or optimal adjustment step is claimed here. Keep the normal-turn setting steady until you have a reason to investigate it separately.
When is a new aimed setting worth keeping?
Keep it when you can repeat the intended correction more predictably without losing another movement you need. Record both the benefit and the cost, such as easier small corrections but slower acquisition of a farther point. Avoid describing one comfortable session as an objective advantage over every other setup.
If the outcome is inconsistent, restore the baseline and preserve the comparison conditions. Controller input needs its own exercise rather than transplanting mouse values. The creator’s broader controller suggestions were provisional, and the available evidence does not establish a shared scale across devices. Use the linked settings guide for the wider baseline and the creator analysis for the source’s limits.
Common questions
Why keep normal turning separate from aimed correction?
If ordinary turns feel controllable but small corrections while aiming repeatedly pass the intended point, preserve the normal-turn baseline first. Reducing every sensitivity at once can remove a useful ordinary turn without showing which change helped the aimed movement. Describe the failed action before choosing a value.
What does IchibanThug Gaming’s example actually support?
In the archived English automatic captions for IchibanThug Gaming’s October 12 settings video, the creator discusses mouse sensitivity around 0:17–0:24, choosing 23 within a suggested 22–25 range. Around 0:24–0:31, he describes zoom sensitivity 13 as his preference to avoid excessive flicking while aiming.
What should stay unchanged during the first comparison?
Keep the same input device and, for a mouse, the same DPI and physical setup. Retain the ordinary-turn value, viewing conditions and chosen target position. Record the available aimed-control value separately if your installed version exposes it. Do not invent a scoped multiplier or conversion formula from another shooter.
Evidence, sources & revision notes
Version & evidence scope: Source-based reference; no game-client build independently tested. How we verify ↗
Revision history
- — Compared the named source material and recorded the limits of the conclusions.
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